With so much to see and die as a result of, I still feel like NAGA169 I’m only scratching the surface of this monstrously sized expedition into the desert. But, despite the sizable journey ahead, one thing is for sure – I’m thoroughly enjoying the grind. Rory is a Senior Entertainment Editor at Tom’s Guide based in the UK.
Players who want high stakes drama while also busting out the minis for a fight will find a lot to love here. The game offers worldbuilding advice for session zero and encourages the GM to ask the players to develop the world in play. The game includes some blank maps for the group to fill in together to get started. Fear points let the GM put some nasty twists in the narrative. They can interrupt players, add bad guys to the scene and activate special attacks.
To a T is weird to its bones, and it’s clear Uvula takes great pride in that. The whole thing is nebulous by design, and isn’t so much a grand gesture of positivity as it is an ode to the little quirks you love almost without realizing. I love, for instance, the way Teen’s umbrella is slightly wider than his mother’s to account for being held at arm’s reach. That might not sound like the sort of profundity a recommendation could hinge upon, but if you like rain for the same reason I do – the warmth and contentment it brings when you’re on the inside looking out – then perhaps you’ll get it. Why you can trust GamesRadar+
Fbc: Firebreak Review: This Co-op Control Spin-off Seems Designed To Frustrate
I had one recent match that finished 5-4, with my team scoring a well-worked goal in Overtime to win the match. I was practically kneesliding across my living room as the net bulged. Curiously, Rematch takes a lot of cues from the new Rush mode introduced in EA Sports FC 25, which was one of the few things I really liked about the game. That might seem a pretty healthy playtime after around 10 months, but traditionally, at this stage in the season, I’d usually be well over the 120-hour mark in each year’s new installment in the annual soccer simulation series. Given the whole thing can be completed in a tight four hours – five if you take your time exploring, longer with a post-credits free-roam – it takes too long to find its groove, and the opening hour is deceptively simplistic and straightforward. To a T never quite gets a handle on whether it wants to show or tell, and later episodes are spectacularly surreal yet lean heavily on cutscenes.
A sort of cross between Final Fantasy and Animal Crossing, the idea is that you lead a relatively mundane life in a fantasy world, taking the role of not just mercenary and mage, but also a cook and woodcutter. There are only three reviews on Metacritic, for 80, 90, and another 90. If nothing else, this wins the award for the longest game name this year, and the Switch 2 already has a number of contenders for that accolade. We’ve not played these particular remasters but we imagine they’re identical to the ones released last year. Suikoden 2 in particular is an all-time classic and we’ve reviewed it many times before, as it’s one of the best role-playing games of the PS1 era, with some interesting strategy elements. The frustrating thing about all this is that there’s no master list of available titles for the Switch 2 and Nintendo has made no effort to highlight third party titles, so it’s been difficult to even draw up a list of titles that were released on June 5.
Battery hero A great everyday headset that’s certainly worth the price tag. MercurySteam makes its bold return with Blades of Fire, a Soulslike with some revolutionary mechanics but some serious pacing issues. A near-perfect merging of FromSoftware game design and roguelike structure, Elden Ring Nightreign is a bold experiment and one of 2025’s highlights. New single-person studio Stelleas announced its first project, Stellar Reach today.
So long as there’s no drought of big game releases—like there were in the dark GameCube and Wii U days—Nintendo may just “1-Up” itself with the Switch 2. Nintendo wanted GameChat to be such a defining feature on Switch 2 that it put a “C” button on all its first-party controllers. The button allows you to quickly send or receive calls and change video settings without going to the main menu. You can only send calls to friends over Switch Online, and you need to provide a phone number when you first try the feature.
User Reviews
It’s not clear if player numbers will ever be revealed but we expect Fortnite to prove very popular on Nintendo’s new format. Although this spin-off from the Harvest Moon/Story Of Seasons franchise was out for the Switch 2’s launch it also released the same day on Switch 1 and PC. We haven’t played it, but we’ve never been impressed with the series and its attempts to mix farming with dungeon crawling – so both aspects are usually very shallow and repetitive. Maybe Guardians Of Azuma is different though, as it has four reviews on Metacritic, adding up to a score of 80. One of the best games ever made gets a mild remastering for the Switch 2, which ups the resolution and raises the frame rate to 60fps.
Why I’m Ditching The Steam Deck For The Nintendo Switch 2 For My Next Summer Vacation
Each class also gets a thematic ability that costs three points to use. My favorite use of Hope points is the tag team attack where once per session a player gets to describe how they and another player do a big, flashy combo and both roll attack and damage to put the hurt on a brutal bad guy. Daggerheart, from Darrington Press with the support of Critical Role, is now in the hands of role playing fans around the world.
Not necessarily the worst game Nintendo has ever made but certainly the dullest. This well meaning interactive exhibit describes, in painstaking detail, what the Switch 2 can do and how it works. This can be quite interesting but the minimalist presentation and thoroughly un-entertaining mini-games make it a slog to get through, even if it is very cheap. Split Fiction is the newest game from the co-op masterminds at Hazelight Studios, a two-player adventure through the many stories of two authors trapped in worlds of their own creation. South of Midnight delights with its looks and soundtrack, which is much better than anyone could expect. It’s a shame, though, that aesthetic experience isn’t followed by equally great gameplay.